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Useful Information


Game Information:​

  • Max level is 50 but with 2 reduced skill points per level.
  • Levelling is 33% slower.
  • Perks have been completely overhauled. You will want to look at Perkout before going your usual build.
  • Charisma is now a more useful stat, as it is now used in many dialogue checks.
  • Weapon condition now affects the spread of the weapon instead of the damage.
  • Flame weapons now utilize the Explosives skill instead of Energy Weapons. See Burning Desire for more info.
  • Weapon requirements matter significantly more now! Meeting the strength and skill requirements is important. You can expect more sway, lower attack speeds, and explosives may fail or explode prematurely. See Weapon Requirements System for more info.
  • New ammo type .30-06 added to the game. This is similar in function to .308.
  • FO3-style item repair has been implemented. The max repair amount of items will be capped to the player's (Repair Skill * 0.6) + 40. You can turn this off under the Difficulty Overhaul section.
  • Many weapons have been lightly rebalanced.

DLCs:​

You will not receive the DLC radios and quests at the start of the game. Instead you will receive these when you reach the appropriate level or by going to the starting area directly.

You will not receive the Courier's Stash DLC weapons when you start a new character due to Dead Hand. Instead the items are moved to the following locations:

  • Tribal Pack: Lucky Jim Mine House
  • Caravan Pack: Harper's Shack
  • Classic Pack: Wrecked Highwayman
  • Mercenary Pack: Bradley's Shack
  • Scavenger's Pack (NEW): Muck pool outside REPCONN Test Site

New Weapons:​

6 Vanilla friendly weapons have been added and integrated in the levelled lists:

  • Pump-Action Shotgun - 20ga earlygame shotgun.
  • Police Submachine Gun - 10mm early-midgame submachine.
  • Mercenary Assault Rifle - 5.56mm midgame assault rifle.
  • Double-Barrel Shotgun - 12ga midgame shotgun.
  • Combat Rifle - .308 mid-lategame rifle.
  • Military Sniper Rifle - .30-06 mid-lategame sniper rifle.

Unique Weapon Relocations:​

Many unique weapons have been relocated to the below locations:

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  • Bozar: Near the deathclaw eggs at Quarry Junction
  • Sprtel-Wood 9700: Near the dead corpses at Deathclaw Promontory
  • Lucky: In the safe in Town Hall Steyn's Office
  • That Gun: At the bottom of REPCONN Basement
  • Big Boomer: Can be bought at Mick & Ralph's
  • Esther Next to Super Mutant Master in Nopoah Cave
  • Embrace of the Mantis King!: Two Skies Cave

New Dungeons:

  • Paciencia: Cazador Nest
  • Cleansing Flame: On Cook-Cook
  • MF Hyperbreeder Alpha: Radiological Research Facility
  • Medicine Stick: Deathclaw Sanctuary
  • Li'l Devil: On boss in Vipers' Lair
  • Nuka-Breaker: SunnySet Storage & Maintenance
  • Gehenna: Infested Cave
  • Sleepytyme: Fiend Hideout
  • The Smitty Special: Fiend Safehouse, inside the Fiend Bunker
  • Two-Step Goodbye: Super Mutant Hideout
  • Greased Lightning: Early Dawn School Lower Level


Difficulty Overhauls:​

These can all be safely disabled in the left pane of MO2 under the Difficulty Overhauls separator. ⮯

  • [Reload Reloaded] - Your agility scales your reload speed and strength scales throwing speed and distance.
  • [Food Effect Tweaks] - Food heals less.
  • [Bad Touch NVSE] - Fire burns, electricity shocks, cacti poke, and more!
  • [RAD - Overhaul] - Radiation is actually dangerous and reduces your max HP like in FO4. Hardcore needs reduce your max AP.
  • [Creature Radiation Damage] - Ghouls, Centaurs, Spore Carriers, Tunnelers, Mantis, Radroaches, and Molerats inflict radiation damage.
  • [Enhanced Creatures] - Enhances creatures in multiple ways making them significantly more difficult.
  • [NPC Combat Dodge] - Allows NPC's to dodge when being aimed at.
  • [Water Depth Radiation] - Water radiation is ramped up based upon depth.
  • [Famine] - Loot is rarer and weapons & armour have lower conditions when found.
  • [STALKER Barter] - You can no longer sell weapons & armour under 25% condition.
  • [Corpse Looting Restrictions] - Adds restrictions to looting corpses, NPCs will attack if you loot their fallen allies.
  • FO3 Repair - The max repair amount of items will be capped to the player's (Repair Skill * 0.6) + 40.